Additional Feats for Players:
Players receive additional feats as specified in the "Dragon of the Shadow Queen" module.
Level Progression:
Level ups are driven by narrative progression, not by accumulating experience points (XP).
Character Stat Rolls:
All PCs, including guest players, roll stats during character creation using the 5th Edition Rules as Written (RAW).
Critical Rolls:
Critical Hits: The first damage roll is taken as the maximum possible, followed by a normal roll for the second set of damage dice. This ensures critical hits are significantly impactful.
Note: NPCs can also score critical hits.
Critical Misses: Rolling a 1 on an attack roll results in a fumble or botch, leading to consequences beyond a simple miss.
Note: NPCs can also score critical misses.
Critical Successes and Failures also apply to Skill Check rolls
Dual Wielding Rules:
PCs and NPCs can attack with both primary and secondary weapons (if equipped) during each Attack Action.
Skill Challenges:
We utilize Skill Challenges, inspired by Matthew Colville's version, as a narrative device for complex tasks with clear success/failure outcomes.
Commonly used for travel and significant endeavours like conquering a city.
Assisting in a Skill Challenge requires a DC 10 check in the relevant skill. Successful assistance grants a +2 bonus to the skill check result.
Flexible Skill Checks:
At DM’s discretion (and based on narrative justification) a player may be able to roll a skill check with a non-standard attribute and add that new attribute’s modifier (e.g. add Strength modifier for Intimidation if physically roughing up a target)
Seeds of Zivilyn - Healing Mechanic:
In lieu of healing potions, PCs have 'Seeds of Zivilyn'.
Each seed has four charges, replenishing at dawn, and used as a Bonus Action.
A charge heals 1d4 HP. Players decide how many charges to use.
Only PCs benefit from the Seeds of Zivilyn; NPCs do not.
Help Action:
To use the Help action, the assisting player must be proficient in the relevant skill.
A narrative description of how the help is provided is required for each use of this action.
Poisons:
We are using a homebrew poisoners kit (by Shylocv) which covers mechanics for gathering and crafting poisons.
Wild Magic
We use an expanded Wild Magic Surge Table.