House Rules:

Our Campaign is based on the “Shadows of the Dragon Queen” module for D&D 5e

Created with Chat-GPT 4

  1. Additional Feats for Players:

  2. Level Progression:

    • Level ups are driven by narrative progression, not by accumulating experience points (XP).

  3. Character Stat Rolls:

    • All PCs, including guest players, roll stats during character creation using the 5th Edition Rules as Written (RAW).

  4. Critical Rolls:

    • Critical Hits: The first damage roll is taken as the maximum possible, followed by a normal roll for the second set of damage dice. This ensures critical hits are significantly impactful.

      • Note: NPCs can also score critical hits.

    • Critical Misses: Rolling a 1 on an attack roll results in a fumble or botch, leading to consequences beyond a simple miss.

      • Note: NPCs can also score critical misses.

    • Critical Successes and Failures also apply to Skill Check rolls

  5. Dual Wielding Rules:

    • PCs and NPCs can attack with both primary and secondary weapons (if equipped) during each Attack Action.

  6. Skill Challenges:

    • We utilize Skill Challenges, inspired by Matthew Colville's version, as a narrative device for complex tasks with clear success/failure outcomes.

    • Commonly used for travel and significant endeavours like conquering a city.

    • Assisting in a Skill Challenge requires a DC 10 check in the relevant skill. Successful assistance grants a +2 bonus to the skill check result.

  7. Flexible Skill Checks:

    • At DM’s discretion (and based on narrative justification) a player may be able to roll a skill check with a non-standard attribute and add that new attribute’s modifier (e.g. add Strength modifier for Intimidation if physically roughing up a target)

  8. Seeds of Zivilyn - Healing Mechanic:

    • In lieu of healing potions, PCs have 'Seeds of Zivilyn'.

    • Each seed has four charges, replenishing at dawn, and used as a Bonus Action.

    • A charge heals 1d4 HP. Players decide how many charges to use.

    • Only PCs benefit from the Seeds of Zivilyn; NPCs do not.

  9. Help Action:

    • To use the Help action, the assisting player must be proficient in the relevant skill.

    • A narrative description of how the help is provided is required for each use of this action.

  10. Poisons:

    • We are using a homebrew poisoners kit (by Shylocv) which covers mechanics for gathering and crafting poisons.

  11. Wild Magic